local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 20702
L0_1.ActorAlias = "20702"
L1_1 = {}
L1_1.q2070201 = 2070201
L1_1.q2070202 = 2070202
L1_1.q2070203 = 2070203
L1_1.q2070204 = 2070204
L1_1.q2070205 = 2070205
L1_1.q2070206 = 2070206
L1_1.q2070207 = 2070207
L1_1.q2070208 = 2070208
L1_1.q2070209 = 2070209
L1_1.q2070210 = 2070210
L1_1.q2070211 = 2070211
L1_1.q2070212 = 2070212
L1_1.q2070213 = 2070213
L1_1.q2070214 = 2070214
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1437
L2_1.alias = "Npc1437"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q20702_Start"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1437Data = L2_1
L0_1.Npcs = L1_1
return L0_1
